389) Under New Management
Posted March 12, 2015 at 12:00 am

Inks done by Freeglass.

So, played some new games recently.

First is the Grand Theft Auto Online heists. They're fun as hell. Love 'em. Hate the connection issues and loading screens surrounding them on all sides, but once you actually get into a heist and your team doesn't leave in the middle of it, forcing everyone to go back into freemode after a twenty minute long loading screen, it's fun! They're also bogged down in way-too-long, way-too-unfunny cutscenes. BUT THE ACTUAL HEISTS ARE FUN, I SWEAR. Gameplay-wise, it's some of the best stuff GTA has to offer. They're frantic and there's tons of shit for everyone to do, and you have to replay them multiple times in different roles to truly see everything. Pulling off crazy shit with a team is some of the most rewarding shit I've ever played in a video game. Too bad it takes fucking forever to get into a team.

If you ever want to rob some banks with me and you have the game on PS4, add me! My PSN is Teisel. If you go check out our Blaster Nation tumblr, you can see my awesome GTA-incarnation of Suria!

Other game I played was Hotline Miami 2. Been hyped for this game for awhile. Beat it on the second day. My thoughts? A little underwhelming. Not that I overhyped myself or anything, but I was more disappointed by the actual design of the game itself. I loved Hotline Miami 1, with my only real problem with the game being some giant rooms where it's impossible to see the gun-toting no-scoping mafiaso down the hall ready to snipe your ass off-screen. Unfortunately, Hotline Miami 2 is filled with NOTHING but those moments. Every level is huge and open, and everyone seems to have guns, with a third of those enemies being immune to said guns. In Hotline Miami 1, the rooms were all conscise and usually flowed neatly together, meaning you could quickly go from room to room, methodically clearing each room and swapping weapons on the fly. Hotline Miami 2 doesn't do this. They expect you to sit back, carefully wait for your moment, then pick up a gun and take pot-shots at the millions of off-screen gun bastards ready to kill you. There's also a strange over-reliance on dialog and narrative, which is strange considering how well Hotline Miami 1 was able to do with its plot with so little actual writing. Still, it has some pretty fucking amazing moments worth playing the game for. The soundtrack is also a step up above the original in almost every way. Damn near every song in the game is pulse-pounding and fantastic. I can't wait for the level creator to come out so I can let people kill the Blaster Nation crew in their own apartments.

THAT'S ALL FOR TODAY! See you on SUNDAY.

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